I do not think so, at least not straight forward.

On 08/07/12 16:50, Guilherme Utrabo wrote:
> I'm trying to reduce memory consuption of my app. It uses Canvas.drawBitmap
> on a bitmap in memory, and when the drawing is complete, saves it to the
> sdcard.
> I'm wondering if there is any way to append the drawing direct to a file
> via stream, instead of writing the hole bitmap in memory.
> Do you guys know if it is possible?
>
> Thanks in advance.
> Guilherme
>


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