I do not think so, at least not straight forward. On 08/07/12 16:50, Guilherme Utrabo wrote: > I'm trying to reduce memory consuption of my app. It uses Canvas.drawBitmap > on a bitmap in memory, and when the drawing is complete, saves it to the > sdcard. > I'm wondering if there is any way to append the drawing direct to a file > via stream, instead of writing the hole bitmap in memory. > Do you guys know if it is possible? > > Thanks in advance. > Guilherme >
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