Hi, I have a few questions related to sound playback in game.
- is using AsyncPlayer faster than MediaPlayer for playing background MP3 music? I guess so since it should run in another thread and it is possible that a multiple core CPU uses another core to play the music? - is SoundPool a good choice for playing short sample sounds (explosion sound, etc)? My test last year with an Android 1.6/2.1 phone is that it is pretty buggy and can cause some phones to crash when playing multiple sounds at the same time, is it more reliable nowadays? I am currently using MediaPlayer and wonder whether it is worth switching to this. Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

