Hi,

I have a few questions related to sound playback in game.

- is using AsyncPlayer faster than MediaPlayer for playing background MP3 
music? I guess so since it should run in another thread and it is possible 
that a multiple core CPU uses another core to play the music?

- is SoundPool a good choice for playing short sample sounds (explosion 
sound, etc)? My test last year with an Android 1.6/2.1 phone is that it is 
pretty buggy and can cause some phones to crash when playing multiple 
sounds at the same time, is it more reliable nowadays? I am currently using 
MediaPlayer and wonder whether it is worth switching to this.

Thanks!

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