I can't find the answer in any documentation. Do you know the reason
for the limit?

Other apps circumvent the limit. Its quite common in games to buy
credits. If thats ok then it would be simple to get around.

On Jul 12, 9:25 am, Anton Kaiser <i...@anton-kaiser.de> wrote:
> I can't tell you about the limit (must be documented in the API reference
> or some developer tutorial on In App Billing).
> If there is a good reason for the limit, Google won't hesitate to remove
> your app from Google Play if you try to circumvent that limit.
>
> Am Mittwoch, 11. Juli 2012 15:05:09 UTC+2 schrieb sam:
>
>
>
>
>
>
>
>
>
> > I would like to know what the maximum number of items that can be
> > placed in In App billing for both Android. I seem to remember reading
> > around 3000 but I cannot find the reference.
>
> > Also if 3000 is the maximum what are the legitimate way to get around
> > this. My app will sell content and I thought a possible way around the
> > problem would be to have a central app that shows the content, then a
> > number of different libraries where you can purchase the content.
> > Would that be a viable work around?

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to