Nice catch... I never noticed that before.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Fri, Jul 20, 2012 at 9:07 AM, RichardC <richard.crit...@googlemail.com>wrote:

> And not even your UI:
>
> *" The default implementation takes care of most of the UI per-instance
> state for you by calling 
> onSaveInstanceState()<http://developer.android.com/reference/android/view/View.html#onSaveInstanceState%28%29>
>  on
> each view in the hierarchy that has an id, and by saving the id of the
> currently focused view (all of which is restored by the default
> implementation of 
> onRestoreInstanceState(Bundle)<http://developer.android.com/reference/android/app/Activity.html#onRestoreInstanceState%28android.os.Bundle%29>).
> If you override this method to save additional information not captured by
> each individual view, you will likely want to call through to the default
> implementation, otherwise be prepared to save all of the state of each view
> yourself. "*
>
>
> http://developer.android.com/reference/android/app/Activity.html#onSaveInstanceState(android.os.Bundle)
>
>
> So any UI object with the same ID in both the old and new context will be
> restored by the system
>
> On Friday, July 20, 2012 3:57:51 PM UTC+1, MagouyaWare wrote:
>
>> As Mark said earlier... The main purpose of onSaveInstanceState() is to
>> save the current state of your UI so you can restore it when the activity
>> comes back...  That way the rotation appears seamless to the user.
>>
>> This would mean saving text in EditText objects, or the checked state of
>> a CheckBox or RadioButton, etc... That shouldn't take very long to save...
>> If you are doing other stuff in there that would need to be moved elsewhere.
>>
>> Thanks,
>> Justin Anderson
>> MagouyaWare Developer
>> http://sites.google.com/site/**magouyaware<http://sites.google.com/site/magouyaware>
>>
>>
>> On Fri, Jul 20, 2012 at 6:17 AM, Mark Murphy
>> xxxxxxxxxxxxxxxxxxxxxxxxx wrote:
>>
>>> On Fri, Jul 20, 2012 at 8:06 AM, Andrew
>>> xxxxxxxxxxxxxxxxxxxxxxxxxxxxx wrote:
>>> > Yes, I agree that this probably is freezing UI.  But there's a problem
>>> here:
>>> > this cannot be run on a spawned thread as OS may kill the process right
>>> > after this call returns, thus, again, killing the saving thread in the
>>> > middle!
>>>
>>> First, it is rather unlikely that the OS will "kill the process right
>>> after this call returns".
>>>
>>> Second, if you are trying to do anything that takes a while in
>>> onSaveInstanceState(), you're doing it wrong. You should be triggering
>>> that work in other places (e.g., onPause(), on an explicit action bar
>>> item click), and using a background thread in those places as well.
>>> For example, onSaveInstanceState() has nothing to do with a persistent
>>> data model (e.g., database).
>>>
>>> Third, as you are discovering, Android may terminate your work
>>> *anyway* if you are taking a long time on the main application thread.
>>>
>>> --
>>> Mark Murphy (a Commons Guy)
>>> http://commonsware.com | http://github.com/commonsguy
>>> http://commonsware.com/blog | http://twitter.com/commonsguy
>>>
>>> _The Busy Coder's Guide to Android Development_ Version 3.8 Available!
>>>
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