I'm fairly new to OpenGL in general, and I was wondering how one might 
correctly use the vertex / index / color buffer. I created a simple .obj 
model decoder, but then another problem is here.

Problem #1: Model can not be found.

Problem #2: If I load all models into the vertex buffer, how would I 
correctly get the offset? Or would that be where dynamic comes in?

The location of the models folder / file:

<http://i.imgur.com/g00A5.png>


Code:

package com.braindrool.aftermath;
>
>
>> import java.io.BufferedReader;
>
> import java.io.FileNotFoundException;
>
> import java.io.FileReader;
>
> import java.io.IOException;
>
> import java.util.Scanner;
>
>
>> public class ModelLoader {
>
>
>> float[] vertices = null;
>
> short[] indices = null;
>
>
>> void loadModel(String name) {
>
>
>> int i = 0;
>
>
>> System.out.println("Loading model " + name);
>
>
>> try {
>
>
>> Scanner scanner = new Scanner(new BufferedReader(new FileReader(
>
> "models/" + name)));
>
>  while (scanner.hasNext()) {
>
> System.out.println(scanner.next());
>
> }
>
>
>> if (!scanner.hasNext()) {
>
> System.out.println("Done!");
>
> scanner.close();
>
> }
>
>
>> } catch (FileNotFoundException e) {
>
> System.out.println("Model not found");
>
> } catch (IOException e) {
>
> System.out.println("ModelLoader IO Exception");
>
> }
>
>
>> }
>
> }
>
>  
~Braindrool

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