sounds good, do you have an example piece of code or can you please
point me to something.

On Jan 30, 8:44 pm, Dave Sparks <davidspa...@android.com> wrote:
> No, you don't draw on the camera preview surface. You create a
> transparent surface above it in the Z stack and draw on that.
>
> On Jan 30, 5:31 pm, srajpal <sraj...@gmail.com> wrote:
>
> > I checked out the api demo, it helps to place the camera preview on
> > top of the surface view, but the buffers are handid over to the camera
> > so anything drawn on the canvas, which is received from the handler,
> > is ignored.
>
> > There must be some way.  I just don't know it yet.
>
> > On Jan 30, 7:27 pm, Dianne Hackborn <hack...@android.com> wrote:
>
> > > There is an Api Demo showing how to generally do this with a surface view.
> > > It's very easy, since SurfaceView essentially operates like any other view
> > > in terms of compositing.
>
> > > On Fri, Jan 30, 2009 at 3:48 PM, srajpal <sraj...@gmail.com> wrote:
>
> > > > Does someone know how I can overlay an image over the camera preview?
>
> > > --
> > > Dianne Hackborn
> > > Android framework engineer
> > > hack...@android.com
>
> > > Note: please don't send private questions to me, as I don't have time to
> > > provide private support.  All such questions should be posted on public
> > > forums, where I and others can see and answer them.
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