sounds good, do you have an example piece of code or can you please point me to something.
On Jan 30, 8:44 pm, Dave Sparks <davidspa...@android.com> wrote: > No, you don't draw on the camera preview surface. You create a > transparent surface above it in the Z stack and draw on that. > > On Jan 30, 5:31 pm, srajpal <sraj...@gmail.com> wrote: > > > I checked out the api demo, it helps to place the camera preview on > > top of the surface view, but the buffers are handid over to the camera > > so anything drawn on the canvas, which is received from the handler, > > is ignored. > > > There must be some way. I just don't know it yet. > > > On Jan 30, 7:27 pm, Dianne Hackborn <hack...@android.com> wrote: > > > > There is an Api Demo showing how to generally do this with a surface view. > > > It's very easy, since SurfaceView essentially operates like any other view > > > in terms of compositing. > > > > On Fri, Jan 30, 2009 at 3:48 PM, srajpal <sraj...@gmail.com> wrote: > > > > > Does someone know how I can overlay an image over the camera preview? > > > > -- > > > Dianne Hackborn > > > Android framework engineer > > > hack...@android.com > > > > Note: please don't send private questions to me, as I don't have time to > > > provide private support. All such questions should be posted on public > > > forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---