I know this a stupid question to ask, but I was going through a tutorial and I just dont seem to understand the below lines of code...Have pulled my hair understanding the geometrical algorithm behind this, but.....Oh!!! This is very simple but I just dont seem to get it. Please help....I am a beginner...
private void drawPict(Canvas canvas, int x, int y, int w, int h, float sx, float sy) { canvas.save(); canvas.translate(x, y); canvas.clipRect(0, 0, w, h); canvas.scale(0.5f, 0.5f); canvas.scale(sx, sy, w, h); canvas.drawPicture(mPicture); canvas.restore(); } @SuppressWarnings("unused") @Override protected void dispatchDraw(Canvas canvas) { super.dispatchDraw(mPicture.beginRecording(getWidth(), getHeight())); mPicture.endRecording(); int x = getWidth()/2; int y = getHeight()/2; if (false) { canvas.drawPicture(mPicture); } else { drawPict(canvas, 0, 0, x, y, 1, 1); drawPict(canvas, x, 0, x, y, -1, 1); drawPict(canvas, 0, y, x, y, 1, -1); drawPict(canvas, x, y, x, y, -1, -1); } } I have looked into this again...and understand that canvas.scale has 4 parameters, being the co-ordinates of the points I assume...but I cannot still understand the float sx, float sy... sx=-1 and sy=1...it will scale, agreed...but is not there a better way? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en