I sure would love to know more on this subject also. Any game developer really.
To clearly understand the current supported subset of the 1.1 API that is presently available in Android SDK 1.0 r2 would be great. I mean, the fact that we can cast the GL context to either GL10 or GL11 is a little strange. If nothing else, a clearer vision of the future plans for OpenGL ES on Android would help us plan accordingly. I tried some 1.1 API calls to try to use vertext buffer objects as I understand that would provide the possibility for a much more optimized rendering pipeline in many cases. Since I am pretty inexperienced in OpenGL, I was unsure if it my test blew up the emulator becuase of my misuse of the API, or because Google's recommendation not to rely on 1.1 API was great advice for now. I noticed the emulator blew up on the following calls: -gl.glGetString(GL10.GL_EXTENSIONS) // and using GL11 -gl.glBufferData(GL11.GL_ARRAY_BUFFER, 4 * squareFX.length, vertexBufferData, GL11.GL_STATIC_DRAW); On Feb 2, 3:36 am, kostmo <kos...@gmail.com> wrote: > Does anyone know whether the G1 device is capable of supporting OpenGL > ES 1.1? Is this something that depends on both the graphics chip and > the OS, or is it purely software? If Android/the G1 only supports > OpenGL ES 1.0, are there any pieces of the 1.1 spec that are supported? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---