I have never seen this problem. On Sat, Sep 29, 2012 at 6:22 AM, thibault <[email protected]> wrote: > Do you have any ideas about paths being displayed at certain positions but > not others? > > On Saturday, September 29, 2012 2:51:02 AM UTC, Romain Guy (Google) wrote: >> >> You are running into a well known hardware acceleration limitation. >> Paths are currently transformed into OpenGL texture at the size you >> define them. This means that if your Path contains only coordinates >> between 0 and 1, the texture will be 1x1. This is why your addPath() >> solution works. >> >> This is something we *really* *really* *really* want to improve but >> it's pretty complicated. We're working on it though :) >> >> > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en
-- Romain Guy Android framework engineer [email protected] -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

