Had a sudden influx of users recently, and from that I've discovered that 
my app doesn't run on the Droid 4 or the Razr.  It seems that it runs out 
of memory, though the app runs fine on all other handsets (AFAIK), 
including much older handsets. For example, it runs on the HTC Desire, 
which has half the RAM of the Razr.  I don't have any motorola handsets (or 
I'd just be debugging with them), and it runs fine in both the Razr and 
Droid4 emulated AVDs (from Motodev).

Does anyone have an idea as to what is going on?  Is there something up 
with Motorola's architecture?  The Razr has a whopping 1gb of RAM, yet does 
this:


java.lang.OutOfMemoryError
at android.graphics.Bitmap.nativeCreate(Native Method)
at android.graphics.Bitmap.createBitmap(Bitmap.java:631)
at android.graphics.Bitmap.createBitmap(Bitmap.java:611)
at com.onelivesleft.pigmentdemo.GameScreen.<init>(Unknown Source)
at com.onelivesleft.pigmentdemo.LoadingScreen.update(Unknown Source)
                                              pause
at com.onelivesleft.framework.impl.AndroidFastRenderView.run(Unknown Source)
at java.lang.Thread.run(Thread.java:856)


When run on a Razr the app will be loading exactly the same apps, creating 
exactly the same bitmaps (same resolution: 800x480.  The only time it 
scales up for a higher-res display is the final blit to screen)...  I just 
don't get it.

Any help/info appreciated!

Iain

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