Is there a best/good way to go about cross-platform app development, like a game, for Android and iOS simultaneously (and Mac OS X)?
Is there a bare-bones example? I am looking into Unity, someone suggested that on Stack Overflow. I am OK with opening each project file separately in its own IDE, for example Xcode/ Eclipse. But it would have to be in the same language C/C++ to re-use source in all the targets. Just to simply develop an app that uses OpenGL and C/C++ only should be very simple, shouldn't it? As long as I didn't get into sound or even interaction at first? I looked into the NDK, but there are all these warnings about how people shouldn't use it. I want to do everything myself as much as possible so I have not looked into things like Cocos2D ... is there any tutorial which just gets like an openGL "Hello World" going cross platform? Thanks Bob -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en