Sorry for late reply. I tried hardware layers, WebViews render content 
incorrectly esp. divs with "position: fixed".

Software layers are better but UI gets quite slow if there are multiple 
WebViews.

So I used usual OpenGL to show web page textures in 3D, and "switched to 2D 
/ WebViews" for user interaction.

On Friday, October 12, 2012 8:18:25 PM UTC+4, Romain Guy (Google) wrote:
>
> A way to do this is to set a hardware layer on your WebView.
> On Oct 12, 2012 1:40 AM, "Avetik Kazhoyan" <kazh...@gmail.com<javascript:>> 
> wrote:
>
>> Hi, I'm trying to rotate WebViews with setRotateX()/Y(). The view rotates 
>> but web page contents get cropped / messed up.
>>
>> Are setRotate methods applicable to WebViews?
>>
>>  

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