To bring this back on topic, has anyone who has experience with LVL, in a NON in-app purchase way, just felt it was a waste of time and stopped using it? I am starting to feel this way as one of the most frequent emails I get regarding support is that the LVL check failed when they just purchased the app. This tends to happen most frequently (from anecdotal observation) to users who are first-time purchasers of any app (based on looking at the google checkout order info, "account age"). I suspect that this may be related to fraud detection for new accounts. I've seen versions of my app show up on sport-pirate sites and indeed, flurry shows a small base of users who continue to use those older versions. I just don't want to GIVE AWAY the app to anyone who can just download the APK, because it may make web service calls or other things I might subscribe to or pay for at some point.
I suspect that many of the issues with the market are mainly due to the fact that many projects may be under-staffed, not necessarily a question of engineering quality or anything else. On Saturday, October 27, 2012 6:33:06 PM UTC-4, Kostya Vasilyev wrote: > > 2012/10/28 Silvio Marano <[email protected] <javascript:>>: > > Have you get any answer by Google Support?... > > I don't remember if I reported this issue to support -- I just think > it's useless. Personal opinion, you don't have to be so pessimistic > (or realistic?) as I am. > > I have tried many times to > > report this problem without success, and the staff give me only standard > > answer without read my messages > > Yep. Unless you contact them with a specific request (I understand > they do app transfers between accounts really well), it's about as > useful as running naked in the woods, shouting. Maybe less so. > Personal opinion again (haven't tried that last part). > > Maybe their engineers can't fix those occasional LVL and purchasing > failures, and that's why support acts like this, who knows? > > The volume of data is huge, their code complexity must be tremendous, > and they're always adding new features. Google hires the best of the > best of the best, but they're only human too. > > -- K > > and the LVL server doesn't respond to app > > checking and gives only timeouts > > > > Il giorno martedì 8 maggio 2012 13:31:40 UTC+2, Kostya Vasilyev ha > scritto: > >> > >> Not specifically a NOT_LICENSED response, but I recently had two users > >> where the LVL check was consistently, repeatedly timing out. > >> > >> My LVL code is basically stock, based on next-to-last LVL version. > >> > >> Based on logcat traces (both users were kind enough to provide these), > my > >> code was able to request Market license checks just fine, but there was > no > >> answer of any kind within the standard 15 second timeout. > >> > >> Both users recently received official 4.0.* firmware upgrades, and both > >> have other devices with the same Google account configured in Market. > >> > >> Go figure. > >> > >> -- K > >> > >> 08.05.2012 14:28, albnok написал: > >> > >> I get this on my own app, also having LVL. Quite embarrassing to try to > >> demonstrate the app to a friend and then it occasionally says that my > copy > >> is not licensed - I have purchased it (since it was published using a > >> different account.) > >> > >> > >> On Monday, May 7, 2012 9:07:23 PM UTC+8, Florin wrote: > >>> > >>> Hello, > >>> > >>> I have an Android developer account and a couple of paid apps > >>> published on the Market since a while now. I have decided to use > >>> Android LVL for copy protection from the start on all of my apps, I > >>> found it pretty straightforward to use so I told myself why not? extra > >>> security is better than no security, right? > >>> > >>> However, after almost one year since my apps have been out in the > >>> wild, I keep getting from time to time unsatisfied customers which > >>> after purchasing one app constantly get NOT_LICENSED replies from > >>> Android licensing servers. And I'm not talking only about occasional > >>> NOT_LICENSED caused either by lack of network coverage etc. but about > >>> clients which try for days and days(yes, there are clients like this, > >>> and they are right, since they paid for their apps!) and still get > >>> NOT_LICENSED. > >>> > >>> Now, here goes my questions: > >>> 1) For Android dev and apps publishers out there: have you noticed any > >>> wave of false negatives complaints from your clients lately? The > above- > >>> mentioned symptom occurs in my case since the beginning, but since 2 > >>> weeks now it happens at a much higher frequency. > >>> 2) For any Google representative who might see this: are there any > >>> kind of License Validation statistics on the Android Licensing server > >>> side? Like for instance validation attempts per application, with > >>> timestamp and Android Market client version and client ID(not email > >>> for security reasons but "something")? And with some extra message > >>> giving a reason for NOT_LICENSED?(apart the obvious didn't buy reason, > >>> could there be others?) > >>> I think this should be implemented at LVL level and not at app level > >>> due to permissions requirement(an app implementing statistics would > >>> definitely require network access which for some apps does not > >>> justify). So, can we have access to these statistics? If not now, > >>> maybe sometimes in the future? > >>> > >>> Florin. > >> > >> -- > >> You received this message because you are subscribed to the Google > >> Groups "Android Developers" group. > >> To post to this group, send email to [email protected] > >> > >> To unsubscribe from this group, send email to > >> [email protected] <javascript:> > >> For more options, visit this group at > >> http://groups.google.com/group/android-developers?hl=en > >> > >> > >> -- > >> Kostya Vasilyev > > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to > > [email protected]<javascript:> > > To unsubscribe from this group, send email to > > [email protected] <javascript:> > > For more options, visit this group at > > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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