Tried a different shader with no success. I see no apparent error either.
Logcat:
11-02 23:02:01.035: I/System.out(833): Finished loading: models/monkey.ply
>
> 11-02 23:02:01.045: I/System.out(833): Finished loading:
>> shaders/vertex/default
>
>
> *11-02 23:02:01.045: I/System.out(833): attribute vec4 vPosition; \n*
>
> *11-02 23:02:01.045: I/System.out(833): void main() \n*
>
> *11-02 23:02:01.045: I/System.out(833): { \n*
>
> *11-02 23:02:01.045: I/System.out(833): gl_Position = vPosition; \n*
>
> *11-02 23:02:01.045: I/System.out(833): }; \n*
>
>
> 11-02 23:02:01.045: I/System.out(833): Finished loading:
>> shaders/vertex/default
>
>
> *11-02 23:02:01.045: W/System.err(833): Error creating vertex shader*
>
>
>
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