Hello,

I recently launched my free game with in-app-billing.
The good news is that the first 100 in-app orders are in.

What puzzles me is that a whopping 23% of them got cancelled.
Pretty much all of them due to failed credit card authorization or failed 
carrier billing.

Is this a normal rate?
It seems extraordinary high for so many transactions to fail.

Are others seeing the same rate with their in app billing?
What could be the cause of this?

thx,

  Bram

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