Great, thanks for this On Monday, 12 November 2012 15:27:32 UTC+1, Piren wrote: > > I haven't had any issues with hardware acceleration using porter duff, at > least not under the circumstances i had to use it in. > > just try it and see how it goes. > > On Monday, November 12, 2012 1:06:04 PM UTC+2, Simon Giddings wrote: >> >> Thank you for this. >> One thing I am not clear with is the problem with hardware acceleration. >> Some people say that this will not work with hardware acceleration ON, >> whilst others say that this is precisely what is needed when it is ON. >> >> Is there some definitive answer for this aspect ? >> >> On Monday, 12 November 2012 11:58:07 UTC+1, Piren wrote: >>> >>> >>> http://stackoverflow.com/questions/11337679/porterduffxfermode-clear-a-section-of-a-bitmap >>> >>> On Monday, November 12, 2012 12:16:17 PM UTC+2, Simon Giddings wrote: >>>> >>>> I am needing to draw shapes which will have hollow regions. >>>> To simplify the idea, take an ampersand sign : & >>>> This is just to illustrate the kind of task I need to do. >>>> >>>> I can create the outline by using a path. >>>> However, I have not been able to see how to create the two "holes" such >>>> that when the paths are painted, they will appear as ... holes. >>>> >>>> Can anyone guide me with this one ? >>>> >>>
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