Hi,

Here's a link to Apple Dev site which shows how to generate VBOs using default 
buffers. Maybe it gives an alternative for exact vertex buffer usage;

http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVertexData/TechniquesforWorkingwithVertexData.html

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H

On Nov 10, 2012, at 11:19 PM, Vladimir Boichentsov <sakri...@gmail.com> wrote:
> 
> Maybe someone has solution for resolve it. Because without VBO I can't do 
> more faster app :(
> 

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