Hi, Here's a link to Apple Dev site which shows how to generate VBOs using default buffers. Maybe it gives an alternative for exact vertex buffer usage;
http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVertexData/TechniquesforWorkingwithVertexData.html -- H On Nov 10, 2012, at 11:19 PM, Vladimir Boichentsov <sakri...@gmail.com> wrote: > > Maybe someone has solution for resolve it. Because without VBO I can't do > more faster app :( > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en