The Bitmap was created in the Java 
layer: 
https://github.com/gjtorikian/Earthbound-Battle-Backgrounds/blob/1684ac485c934813f97653d798f16f4c967f4247/src/com/miadzin/livewallpaper/earthbound/EarthboundLiveWallpaper.java#L258

Then, I pass it over to JNI to do some math and pixels 
manipulation: 
https://github.com/gjtorikian/Earthbound-Battle-Backgrounds/blob/master/jni/distort_bmp.c#L245

On Sunday, December 9, 2012 11:28:46 PM UTC-8, Romain Guy (Google) wrote:
>
> How do you allocate the bitmap exactly?
> On Dec 9, 2012 7:38 PM, "GJTorikian" <gjtor...@gmail.com <javascript:>> 
> wrote:
>
>> Sure, but why do I need to do this in the first place? In native JNI code 
>> I am modifying each pixel directly. Pre-ICS I did not need to "blank out" 
>> the bitmap.
>>
>> On Sunday, December 9, 2012 3:15:05 PM UTC-8, Romain Guy (Google) wrote:
>>>
>>> Instead of writing a loop like this you can just call 
>>> Bitmap.eraseColor(). It's much more efficient.
>>>
>>>
>>> On Sun, Dec 9, 2012 at 11:55 AM, GJTorikian <gjtor...@gmail.com> wrote:
>>>
>>>> All right, so after days I finally figured it out.
>>>>
>>>> After creating my bitmap, I need to set every pixel in Java:
>>>>
>>>>             for (int x = 0; x < 254; x++) {
>>>>                 for (int y =0; y < 254; y++) {
>>>>                     bmp.setPixel(x, y, Color.argb(255, 0, 0, 0));
>>>>                 }
>>>>             }
>>>>
>>>>
>>>> The question is: WHY only for ICS?
>>>>
>>>> On Wednesday, December 5, 2012 4:07:38 PM UTC-8, GJTorikian wrote:
>>>>>
>>>>> Hi there—
>>>>>
>>>>> I'm making updates to a live wallpaper I've developed. The wallpaper 
>>>>> is currently running correctly on a 2.2 device, but NOT on my 4.2 device.
>>>>>
>>>>> On the ICS device, it seems that only the last column is being 
>>>>> correctly drawn. For example, in a coordinate system, if my phone is 420 
>>>>> x 
>>>>> 720 (not sure of the exact dimensions), then only pixels (420, 0) through 
>>>>> (420, 720) are being drawn. The rest is black / transparent.
>>>>>
>>>>> Here's the code I'm using: https://github.com/**gjto**
>>>>> rikian/Earthbound-Battle-**Backg**rounds/blob/master/src/**com/**
>>>>> miadzin/livewallpaper/**earthbou**nd/**EarthboundLiveWallpaper.**java#
>>>>> **L243<https://github.com/gjtorikian/Earthbound-Battle-Backgrounds/blob/master/src/com/miadzin/livewallpaper/earthbound/EarthboundLiveWallpaper.java#L243>
>>>>>
>>>>> First, I draw a 256 x 256 bitmap. Then, I use a matrix to scale it.
>>>>>
>>>>> Again, this works fine on a non-ICS device. Another tricky aspect is 
>>>>> that I'm using the JNI to do some of the bitmap math, but I still think 
>>>>> the 
>>>>> problem is in this canvas code somewhere.
>>>>>
>>>>> Thanks for any help!
>>>>>
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>>>
>>>
>>>
>>>
>>> -- 
>>> Romain Guy
>>> Android framework engineer
>>> roma...@android.com
>>>
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