Thanks.

This is pretty much what I did…




int intensity_Handle; 

intensity_Handle = GLES20.glGetUniformLocation(mProgram, "intensity");

GLES20.glUniform1f(intensity_Handle, 0.5f);


Seems to work.


On Tuesday, December 11, 2012 3:03:14 PM UTC-6, Romain Guy (Google) wrote:
>
> No, you have to bind the value from your code.
> On Dec 11, 2012 12:52 PM, "bob" <[email protected] <javascript:>> 
> wrote:
>
>> Anyone know if there is a way to give uniform variables an initial value 
>> in an Android OpenGL shader?
>>
>>
>> Thanks.
>>
>>
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