Well, I was getting this error:

... called a GL11 Pointer method with an indirect Buffer


As a long shot, I was hoping maybe OpenGL 1.0 would just let me use 
indirect Buffers.  Then maybe I wouldn't have to change as much code.




On Tuesday, January 8, 2013 10:10:29 AM UTC-6, Romain Guy (Google) wrote:
>
> No you cannot choose at such a fine level. Just don't use OpenGL ES 1.1 
> features. Out of curiosity, why? (I would even recommend you used OpenGL ES 
> 2.0 :)
> On Jan 8, 2013 7:50 AM, "bob" <[email protected] <javascript:>> 
> wrote:
>
>> Is there a way to tell Android whether you want to use OpenGL 1.0 or 1.1?
>>
>>
>> I want to tell it to use 1.0, not 1.1.
>>
>>
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