Well, I was getting this error: ... called a GL11 Pointer method with an indirect Buffer
As a long shot, I was hoping maybe OpenGL 1.0 would just let me use indirect Buffers. Then maybe I wouldn't have to change as much code. On Tuesday, January 8, 2013 10:10:29 AM UTC-6, Romain Guy (Google) wrote: > > No you cannot choose at such a fine level. Just don't use OpenGL ES 1.1 > features. Out of curiosity, why? (I would even recommend you used OpenGL ES > 2.0 :) > On Jan 8, 2013 7:50 AM, "bob" <[email protected] <javascript:>> > wrote: > >> Is there a way to tell Android whether you want to use OpenGL 1.0 or 1.1? >> >> >> I want to tell it to use 1.0, not 1.1. >> >> >> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to >> [email protected]<javascript:> >> To unsubscribe from this group, send email to >> [email protected] <javascript:> >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

