I think its actually the Bitmap's fault... Bitmap.CreateBitmap can also get DisplayMatrics as a variable, try that with your device's DisplayMatrics (I'm guessing it's High, while the default is something lower, thus causing the fuzziness)
On Monday, January 28, 2013 12:48:21 PM UTC+2, cosminr wrote: > > Hi, I am writing a custom view and for optimization purposes, I draw some > static part of the view in a Bitmap. Unfortunately, the quality of the > rendering when using an offscreen bitmap is noticeably less compared to > rendering into the view's canvas bitmap. Here are two screenshots showing > the difference > > Rendering into view's Canvas: > > > <https://lh5.googleusercontent.com/-wSjtLmhUgz8/UQZV96LTo6I/AAAAAAAAAEM/r9saff_8dlM/s1600/01_view_canvas.png> > Rendering into a Bitmap Canvas > > > <https://lh3.googleusercontent.com/-jVuFcXhAf7g/UQZWK7NBNfI/AAAAAAAAAEU/0AfCGfQMudU/s1600/02_bitmap_canvas.png> > The difference is most noticeable at the horizontal black line. > The anti-aliasing algorithm seems to affect more pixels (is wider). > > The drawing code is the same in both cases, and the offscreen canvas is > created like this > > final Bitmap tempBitmap = Bitmap.createBitmap(getWidth(), > getHeight(), Bitmap.Config.ARGB_8888); > final Canvas tempCanvas = new Canvas(tempBitmap); > > Any ideas on how to get the same rendering in the offscreen canvas as in > the view's ? > > Thank you > -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

