Well, each app is a different world. For example, no one younger than 18 
will ever buy my app because you need to have a car (maybe 16 in some 
countries)..
If you publish a game maybe you get much more comments because younger 
users are more used to write stuff and leave their opinions in the Internet.

I was not right with my 10% prediction.. it is more close to 40%. What I 
actually meant with 10% was that only 10% of users who download an app do 
leave a rate.
And from that percentage about 40% leave a comment..

El miércoles, 30 de enero de 2013 10:43:30 UTC+1, Héctor Júdez escribió:
>
> Thanks, I've taken screenshots from Google cache. That´s a good idea.
>
> El miércoles, 30 de enero de 2013 04:54:18 UTC+1, bob escribió:
>>
>> I confirmed that you did lose a lot of 5 star ratings.
>>
>> You had 373.
>>
>> Now you have 268.
>>
>> You might want to take a screenshot of the cached Google Play page.  I 
>> think it's like 5 days old.
>>
>>
>>
>>
>> On Tuesday, January 29, 2013 9:36:55 PM UTC-6, Héctor Júdez wrote:
>>>
>>> For example, I've already lost 110 stars(5) in what it used to be a 
>>> plugin app, a Bluetooth extension for my main app. Who could ever pay to 
>>> promote a 14kb plugin!!!
>>
>>

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