I tried to call the function glGetShaderPrecisionFormat like so: *int range[] = new int[2];* *int precision[] = new int[1];* * * *GLES20.glGetShaderPrecisionFormat(GLES20.GL_FRAGMENT_SHADER, GLES20.GL_HIGH_FLOAT, range, 0, precision, 0);*
However, it seems to just stick zeros into range and precision. Or it just never filled them in. Anyone know about this? Thanks. -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

