I have made multiple connections to a single UUID.


It is like TCP.  


The UUID just says what port the Bluetooth Server is on.  I could have a 
server running on Bluetooth port 1.


Then I could make 2 or 3 simultaneous connections to it just like I can 
make 2 or 3 simultaneous connections to port 80 of Yahoo's web server.





On Wednesday, February 13, 2013 10:31:39 AM UTC-6, Kristopher Micinski 
wrote:
>
> That's actually not quite right: if you have your app make multiple 
> connections then you do generally need multiple UUIDs.  However, if 
> you need only a single connection then sure.  My point is that you 
> should never need more than (theoretically) seven, as that's the size 
> of a BT piconet. 
>
> Kris 
>
> On Wed, Feb 13, 2013 at 10:17 AM, bob <b...@coolfone.comze.com<javascript:>> 
> wrote: 
> > You just need one UUID for your app.  Use it on the server and the 
> clients. 
> > It basically tells the clients what Bluetooth port number on the server 
> they 
> > need to connect to (from 1 to 31, I think). 
> > 
> > 
> > You can use the uuidgen tool on Mac.  Here's a UUID I just made if you 
> want 
> > it: 
> > 
> > 
> > uuidgen 
> > 
> > 068F39DC-7012-4497-85B6-BD5C25D6AE58 
> > 
> > 
> > 
> > 
> > On Wednesday, February 13, 2013 4:24:19 AM UTC-6, tom_mai78101 wrote: 
> >> 
> >> After extensive researching on the Bluetooth Chat example, it all comes 
> >> down to using pre-determined UUIDs to connect to another device, the 
> 1-to-1 
> >> way. However, that doesn't make it useful. 
> >> 
> >> I need to not rely on pre-determined UUIDs, so that I'm able to connect 
> >> multiple devices together with Bluetooth, without having to generate as 
> much 
> >> UUIDs as possible. 
> >> 
> >> Have you ever tried doing non-deterministic UUID generation for 
> Bluetooth 
> >> connections, using UUID.randomUUID() or similar methods? 
> > 
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