Well, my layout is density independent. I misused the density folders as 
approximation for screen size, and it worked well on smartphones

The issue is that this app was never intended for tablets - but, great, in 
Android it's possible to exclude small screens, but not large ones.

Nobody in the company was interested in using this app on large screens, so 
I never got the order or time to do this work.

Now this app is available but the development is suspended - I'm also not 
working there anymore. The app looks perfect in all smartphones. But on 
tabled-sized screens it has mayor errors, because of some calculations I 
had to do programmatically, which seem to have a problem when the screen is 
large, and some places where I forgot nine patch buttons and things like 
that. There where also a lot of backgrounds with bitmap-shadow, where the 
content had to be adjusted very accuratedly to look correct.

So, yeah, if I could, I would just put this application off for tablets, 
because that's was what I was told to, actually. But it's not possible. But 
I thought "Okay, I can resort to 
compatibility mode". But great to see, now, that this also doesn't work. So 
now I have to spend a weekend working for free, because my company doesn't 
targets the tablet market but Android thinks it's important?

Am Donnerstag, 18. April 2013 13:58:26 UTC+2 schrieb Mark Murphy:
>
> On Thu, Apr 18, 2013 at 3:53 AM, user123 <ivans...@gmail.com <javascript:>> 
> wrote: 
> > I did the work to optimize layout for xhdpi devices 
>
> Then you did it wrong. Layouts should be density-independent. The 
> layout of an Xperia Z (xxhdpi) should be the same as a Galaxy Nexus 
> (xhdpi), which should be the same as a Nexus S (hdpi), etc., as they 
> are all the same basic screen size, within fractions of an inch. 
>
> Screen size != screen density. In fact, there is no correlation between 
> the two. 
>
> -- 
> Mark Murphy (a Commons Guy) 
> http://commonsware.com | http://github.com/commonsguy 
> http://commonsware.com/blog | http://twitter.com/commonsguy 
>
> _The Busy Coder's Guide to Android Development_ Version 4.7 Available! 
>

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