I'm sorry to have to post it again, but once more: 1. *There is no drawing with GLES and Canvas at the same time* 2. Codewise *both rendering engines unlock everything on the surface before switching* (EGL frees display, Canvas unlocks&posts) 3. This *works on previous Android version* and the *switch from GLES to Canvas works on all versions* 4. I presume there is a bug in the codebase which doesn't unlock everything if unlock&post is called with Canvas
Am Freitag, 26. April 2013 19:48:29 UTC+2 schrieb Romain Guy (Google): > > This is not a supported use case. You can either draw with OpenGL ES 2.0 > or Cavnas, but not both at the same time. > > > -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

