Did you get any good result? Could you share your code? Thanks in advance. I am looking at it too. It seems there are a bunch of spaces to modify in order to let video output to an OpenGL texture. Just a little wondering why Google doesn't publish an example, since it seems many people ask the same question from my searching result.
On Wednesday, December 5, 2012 9:58:04 AM UTC-6, bob wrote: > Yes, you're right. > > I had to change the bind calls to this: > > GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID); > > Thanks. > > > > On Tuesday, December 4, 2012 6:06:18 PM UTC-6, RichardC wrote: >> >> I don't think your bind texture call is correct see *bold* below: >> >> *"The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, >> which is defined by the >> GL_OES_EGL_image_external<http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt>OpenGL >> ES extension. This limits how the texture may be used. Each time the >> texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target >> rather than the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 >> shader that samples from the texture must declare its use of this extension >> using, for example, an "#extension GL_OES_EGL_image_external : require" >> directive. Such shaders must also access the texture using the >> samplerExternalOES GLSL sampler type."* >> * >> * >> *From: >> * >> http://developer.android.com/reference/android/graphics/SurfaceTexture.html >> >> >> On Tuesday, December 4, 2012 3:13:06 PM UTC, bob wrote: >>> >>> I fiddled with a bunch of approaches for binding. The current code >>> looks like this: >>> >>> int[] textures = new int[1]; >>> GLES20.glGenTextures(1, textures, 0); >>> mTextureID = textures[0]; >>> GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); >>> >>> GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, >>> GLES20.GL_TEXTURE_MIN_FILTER, >>> GLES20.GL_NEAREST); >>> GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, >>> GLES20.GL_TEXTURE_MAG_FILTER, >>> GLES20.GL_LINEAR); >>> GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, >>> GLES20.GL_REPEAT); >>> GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, >>> GLES20.GL_REPEAT); >>> >>> Statics.st = new SurfaceTexture(textures[0]); >>> >>> >>> >>> On Tuesday, December 4, 2012 3:08:16 AM UTC-6, Fabien R wrote: >>>> >>>> On 03/12/2012 17:50, bob wrote: >>>> > >>>> > >>>> > I actually tried calling it in onDrawFrame, and that yields a >>>> slightly >>>> > different error: >>>> > >>>> > >>>> > 12-03 10:47:23.282: E/SurfaceTexture(2753): [unnamed-2753-0] >>>> > updateTexImage: error binding external texture image 0x9046042f (slot >>>> 5): >>>> > 0x502 >>>> > >>>> How did you bind your texture ? >>>> - >>>> Fabien >>>> >>> -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.