> > .I've decided to move to iOS development, and the only way to convince me > otherwise is to give me a decent, reliable way of dealing with fragmentation
There isn't any reliable way of dealing with fragmentation - devices and platform bugs has to be workaround (if possible) or device marked as unsupported, no silver bullet here. For games I'd say that best solution is to use high level game engine (unity, project anarchy) since they already incorporates tons of workarounds, uses really well tested features, and are used in QA (both OEMs and google). If you are insisting on rolling your own engine then you have to support it, and boy this is a pain in the ass. -- Bart -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.