>
> 1. Share and find some practical solutions, if there are any.
>
There isn't any, for some specific use cases (games) best solution is to 
use higher level API (game engine).

2. Bring the seriousness and span of this issue to Google's attention - as 
> there seems to be complete ignorance and self-delusion regarding it.
>
And you are saying that because of what exactly?
 

> So far I haven't seen any official Google source admit that this issue 
> even exists, or provide any practical way of dealing with it.
>
There is no practical way of dealing with it (except of on device basis 
which, according to you, isn't practical), if you search this group and 
stackoverflow you will find several examples where Android team engineers 
talk about device bugs so I really have no idea why you think they aren't 
aware of that, moreover anyone who has ever work with J2ME is more than 
aware that avoiding this is impossible (and J2ME was few orders of 
magnitude worse due to differences in underlying OSes, drivers, CPU 
architectures etc).

--
Bart

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