OK, I did that. And yes. It doesn't have the delay anymore! But the problem 
is... It's Canvas. I don't need canvas, it doesn't fulfill my needs. I need 
OpenGL.
What the hell could be wrong? This is REALLY strange. OpenGL ES 1.0 has 
delay, ES 1.1 has delay, ES 2.0 has delay. Canvas - no delay!
This should be other way around, because as far as I know canvas uses 
software rendering, while OpenGL uses hardware, which should be way faster!
Any more ideas?

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