I've set up a very minimal app that captures video frames from the camera 
and dumps them directly to a GLSurfaceView via a SurfaceTexture. This works 
fine but the frame rate is poor on both a Galaxy S3 and a Nexus 4. In the 
latter case I can't get better than about 10fps even when I don't do 
anything at all in my actual GL render callback.

I can post actual code but before I dig much further than this I'd just 
like to know if I should be able to get better frame rates than this or if 
this is the best I should expect. There are camera apps in the store like 
Camera 2 that are much smoother than this but maybe they're using the NDK + 
lower level APIs to achieve this?

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