Hello, i am developing a game where something happens with some objects in one thread and the situation is painted every 150 ms. Currenty I experimented with painting on a java.awt.Canvas, which works fine.
But now I would like to paint in android instead. I am looking for some tips how to start this. In android I have seen an example where you can paint on a android.view.View. However, I don't know, if it would perform well, if I paint there like I did on the java.awt.Cavas. I attach my painting on the java.awt.Canvas for better understanding. br Tobias [code] public void paint(Graphics g) { if (offscreen == null) { offscreenImage = this .createImage(getSize().width, getSize().height); offscreen = offscreenImage.getGraphics(); } // Felder offscreen.setColor(colBG); for (int x = 0; x < this.spielfeld.WIDTH; x++) { for (int y = 0; y < this.spielfeld.HEIGHT; y++) offscreen.fillRect(x * fieldSize, y * fieldSize, fieldSize, fieldSize); } // Hindernisse for (Iterator<Objekt> oiter = spielfeld.getObjekte().iterator(); oiter.hasNext();) { Objekt o = oiter.next(); for (Iterator<Position> iter = o.getPositions().iterator(); iter.hasNext();) { Position p = iter.next(); offscreen.setColor(Color.blue); int big = (int)(fieldSize*1.7); if (o instanceof See) offscreen.fillOval(p.x * fieldSize, p.y * fieldSize, big, big); else offscreen.drawRect(p.x * fieldSize, p.y * fieldSize, fieldSize, fieldSize); } } // Strassen offscreen.setColor(Color.yellow); for (Iterator<Strasse> iter = spielfeld.getStrassen().iterator(); iter.hasNext();) { Strasse s = iter.next(); for (Iterator<Position> piter = s.getPositionen().iterator(); piter.hasNext();) { Position p = piter.next(); offscreen.drawOval(p.x * fieldSize + fieldSize/2,p.y*fieldSize + fieldSize/2,fieldSize/2,fieldSize/2); } } // Ameisen for (Iterator<Ameise> iter = spielfeld.getAmeisen().iterator(); iter.hasNext();) { Ameise a = iter.next(); Position p = a.getPosition(); offscreen.setColor(Color.red); offscreen.drawImage(ameise[a.getRichtung()],p.x * fieldSize,p.y*fieldSize,fieldSize, fieldSize,this); //offscreen.drawRect(p.x * fieldSize, p.y * fieldSize, fieldSize, fieldSize); } // Nest for (Iterator<Position> iPos = spielfeld.getNest().getPositions().iterator(); iPos.hasNext();) { Position p = iPos.next(); offscreen.setColor(Color.green); offscreen.drawRect(p.x * fieldSize, p.y * fieldSize, fieldSize, fieldSize); } // Honig for (Iterator<Honigpot> iter = spielfeld.getHonig().iterator(); iter.hasNext();) { Honigpot h = iter.next(); char symbol = h.getSymbol(); for (Iterator<Position> iPos = h.getPositions().iterator(); iPos.hasNext();) { Position p = iPos.next(); offscreen.setColor(Color.yellow); //offscreen.drawRect(p.x * fieldSize, p.y * fieldSize, fieldSize, fieldSize); int kap = h.getKapazitaet(); int bild = 0; if (kap > 80) bild = 0; else if (kap > 60) bild = 1; else if (kap > 30) bild = 2; else bild = 3; if (kap > 0) offscreen.drawImage(honig[bild],p.x * fieldSize,p.y*fieldSize,fieldSize, fieldSize,this); } } g.drawImage(offscreenImage, 0, 0, this); } [/code] -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.