I have the TrivialDrive app working but I still have a question on consumable purchases . . .
The app starts out in the onCreate event doing a queryInventoryAsync call to see what the inventory for this user is and, among other products, it checks to see if there is any gas in the google inventory. But it seems to me that there will never be any gas because whenever the user buys gas we "consume" it making a consumeAsync call. It seems a gas inventory is never kept on the google servers and that the consumeAsync just accomplishes the billing of the consumable. (maybe it should be called billForConsumableAsync instead of consumeAsync?) The TrivialDrive app is always keeping the consumable inventory in shared preferences memory. If this is all true, so far then why does the app check for a gas inventory on the google server. There never will be any. Also, if the user runs my app on another device, he won't see his gas inventory because it's being kept on the other device's memory. So, my understanding is that with in-app billing, consumable inventory is never kept on the google servers - it must be managed by the app. That seems to be the wrong way to handle it. What don't I understand? Thanks, Gary -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.