I see, I will try to implement that with the mix command. So how do I 
connect the texture objects in GLSL  and OpenGL ES, representing
the first and second texture? They are for instance textures[0] and 
textures[1] in OpenGL ES and texA and texB in Nobu Games' example.

On Wednesday, December 24, 2014 1:23:22 PM UTC+1, MobileVisuals wrote:
>
> I want to switch from the first texture to the other one with a gradual 
> fading effect. How can I do that?
>

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