I see, I will try to implement that with the mix command. So how do I connect the texture objects in GLSL and OpenGL ES, representing the first and second texture? They are for instance textures[0] and textures[1] in OpenGL ES and texA and texB in Nobu Games' example.
On Wednesday, December 24, 2014 1:23:22 PM UTC+1, MobileVisuals wrote: > > I want to switch from the first texture to the other one with a gradual > fading effect. How can I do that? > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.