I figured the RAM might not be sufficient which is crazy that it needs that 
much RAM but I do IT and am working on finding a PC to get about 6 to 8 GB 
of RAM or seeing if I have enough lying around to update this one. 

For the second I don't have a clue where to find the crash logs. When I 
looked it up it there appear to be 10 different places the crash log might 
be. I can give you the code though. All I did was take the Hello World text 
and change it to login and put two small text boxes, delete the text and 
put a hint on each one for username and password. I'm completely new to 
Android Studio. In Microsoft Visual Studio all I have to do is double click 
on the designer to get to the code page. How do I get the code in Android 
Studio because that doesn't seem to work and I'm not sure where the code 
file is stored? I did attach a screenshot of what the app looks like and 
the only attribute I changed was the hint as shown in the image attached.

On Wednesday, March 16, 2016 at 9:32:14 AM UTC-4, Tushar Lal wrote:
>
> Hi Xyler Aston,
>
> The answer for your first question is that 4GB RAM is just not enough. I 
> know that on 
> http://developer.android.com/sdk/index.html?gclid=CMzG7fSkxcsCFdIRaAodWoIFtg#Requirements
>  
> it says that 4GB is enough because that depends upon how much RAM & CUP are 
> being taken up by other process & application. 
>
> As for the third question either you have to share the crash logs or your 
> code.
>
> And for your forth and final question we can only say after seeing the 
> code. But by the description that you provided it can't be that bad.
>
>
>
> Regards:
> Tushar Lal
>
> On Wed, Mar 16, 2016 at 6:28 PM, Xyler Aston <xyler...@gmail.com 
> <javascript:>> wrote:
>
>> I just downloaded the Android Studio. I am running windows 7 64 bit with 
>> 4 GBs of Ram. When I open the application it takes a few minutes to load 
>> the studio. It then loads to an error that says there was a rendering 
>> problem which I fix by changing the API from the drop down. I put 3 labels 
>> on the app and just wanted to see what that looked like so I tried running 
>> it. I ran it through the Emulator and after basically freezing my computer 
>> up and taking up to 5 minutes to build it works but then I see a blank 
>> screen. I don't even see my labels. So I tried running it from my phone and 
>> after a few hours I finally got it to where it would even recognize my 
>> phone as authorized. However, every time I try to run it it says the app 
>> has crashed before it even loads. I am using a Samsung Galaxy s3 so I tried 
>> it with API 17. So here are my questions.
>>
>> #1:
>> Why is this program soooooooo slow? I have changed the gradle to be 
>> offline. I have also added this line to the 
>> properties org.gradle.daemon=true and still it takes forever and almost 
>> freezes up my computer.
>>
>> #2:
>> Why aren't my labels showing when I run it through the emulator? I mean 
>> that's about as simple as you can get and it isn't even working.
>>
>> #3:
>> Why does my phone crash before even loading the app? I have 32 GB of 
>> memory on my phone via an SD card if that even matters. 
>>
>> #4:
>> Can this program really be as bad as it seems? I've been "working with 
>> it" about 3 days now and I can't get it to function properly in any way.
>>
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>
>
> -- 
> Regards:
> Tushar
> +91-9711577561
>

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