I've gotten to where my Construct2-made Google Play game doesn't load, but 
rather has a red progress loading bar, due to having and trying to load too 
many image and audio assets: 771 .png images at 34.3mb, and 539 .ogg sounds 
at 23.7mb. However, it fails so soon that it seems to simply be giving up 
too quickly. Do you have any ideas on how to make it load the assets anyway 
instead of giving up so fast? I imagine the fix will involve editing or 
adding lines of code, such as to c2runtime.js, config.xml, or index.html.

Thank you

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