hi all,
I have used some of the  GL11 functions in my code and it has improved
my fps and that is VBO(vertex buffer object)

Regards,
Suhas

On 2/18/09, quakeboy <prasna...@gmail.com> wrote:
>
> I hope this is going to be helpful for the whole community who work on
> OpenGL ES in Android.
> Please reply with the extension functions you have used and got it
> working apart from OpenGL ES 1.0 functions.
> Post the functions from EGL11, GL11, GL11Ext, GL11Extensions
>
> Here is my list of working GL11 functions
>
> 1. glTexParameteriv (GL11)
> 2. glDrawTexiOES (GL11Ext) - OES_draw_texture extension
>
> I have tried ****"OES_framebuffer_object extension"****
> (GL11Extensions)
> and could not get them to work. I guess they are not supported.
>
> Thanks to everyone who are sharing their information here in advance.
> I hope guys at google hear this and release add a document about the
> same to save all our time.
> >
>

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