fill texture buffer starting from upper right coordinate, u would find
it right.

On Dec 29 2008, 5:33 am, Tom H <[email protected]> wrote:
> Hello.  I'm trying to map atextureon a surface, but it's showing up
> inverted (upside down).  It works correctly in WindowsOpenGL.  Here
> are the relevant code pieces:
>
> Bitmap b = BitmapFactory.decodeResource(getResources(),
> R.drawable.myBitmap);
> ...
> android.opengl.GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, b, 0);
>
> I'm usingtexturecoordinates with the origin in the lower left
> corner, like I should.
>
> The image resource is a PNG file which shows correctly in all image
> viewers.  Any ideas?
>
> Thanks.
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