Hi everyone, When we're in inPause() in our games we do a few things like stop animations, which normally works perfectly. However, when an app is installed on the phone that causes an intent popup, like a home screen replacement (aHome is what I'm using to test), then in the onPause() suddenly our field variables are null and our game null pointers when trying to stop the animations. As a nasty side effect, this causes a force close loop between our game and the intent handling window.
Has anyone else seen this? For now I'm going to catch and ignore that null pointer, but from the activity life cycle information this situation makes no sense to me. Thanks very much for any help/info, Matt --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

