Hi everyone,

When we're in inPause() in our games we do a few things like stop
animations, which normally works perfectly. However, when an app is
installed on the phone that causes an intent popup, like a home screen
replacement (aHome is what I'm using to test), then in the onPause()
suddenly our field variables are null and our game null pointers when
trying to stop the animations. As a nasty side effect, this causes a
force close loop between our game and the intent handling window.

Has anyone else seen this? For now I'm going to catch and ignore that
null pointer, but from the activity life cycle information this
situation makes no sense to me.

Thanks very much for any help/info,
Matt
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