> Just call Canvas.drawColor(0).

That probably won't do much because it uses the default srcover
porterduff mode

Canvas.drawColor( 0, PorterDuff.Mode.CLEAR );

would be better

On Mar 12, 6:47 pm, Romain Guy <romain...@google.com> wrote:
> Just call Canvas.drawColor(0).
>
>
>
> On Thu, Mar 12, 2009 at 10:35 AM, sebastian <sdjua...@gmail.com> wrote:
>
> > Hi
>
> > I am painting some bitmaps onto a transparent canvas, so it is
> > rendered above the system screen.
>
> > When I draw the next bitmap, I cannot clear the previously drawn one.
> > How can I "erase" it?
>
> > If I could capture the initial canvas would be fine...because I could
> > paint always that before drawing the bitmap...but I am not succedding
> > on capturing it.
>
> > Thanks!
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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