On Sun, Feb 15, 2009 at 12:00 AM, Sundog <sunns...@gmail.com> wrote:
>
> I am using your class and setting it up as you indicate, but having
> the same difficulty I did last time I tried to use SoundPool; I have
> seven one-shot sounds that trigger from buttons and in the emulator it
> works every time, but on the phone itself, occasionally all 7 work but
> usually only a random few do or sometimes none at all. Any idea what
> might be going wrong?
>

This is a bug in the SoundPool API. I have 1 customer who reported
that sometimes my game just stops playing sounds.
It happens on my G1, luckily very rarely. As a workaround, in my
Options menu in the game, when the user turns off all sounds, and then
turns them on, I reload everything and the sounds come back.
I'm 100% sure it's a bug on the Android/SoundPool API side.

I know it doesn't help, but that's it.
I wish there was a way of figuring out that a sound doesn't play -- in
this case we could handle it and reload or whatever.
In the situations where the sounds go mute I don't see anything in the log.

Cheers

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