I am unsure of the jargon so please bear with me, I am seeking advice on the best way to go about drawing the graphics for an app I am developing.
Imagine you are creating a game of checkers, where you can drag/drop one piece at a time to a blank space on the board. When the piece is being moved, it seems to me that you should not need to redraw all of the pieces that are not being moved. Using the LunarLander example, is there a way to store the background image and only draw the piece being moved over it? I have been trying to figure out a way to capture the canvas as an bitmap that is occasionally refreshed. Is there a way to do this? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---