On Mar 27, 5:10 pm, mark.ka...@gmail.com wrote: > This is a common problem when using the BimapFactory.decode, there > is a bug or memory leak. We've had lengthy discussions about this in > previous threads. Using smaller bitmaps, using bitmap.recycle(), and > turning down the sample size can mitigate, but not eliminate this > problem.
I use BitmapFactory a lot for all sizes of bitmaps (e.g. 2 mega pixels) and I am not aware of any problems with it. I remember a similar discussion here where Romain wrote he's sure it's not BitmapFactory bug. So I am curious about this issue. Btw, I think if you rotate a 1MP image, I would not be surprised if it takes more than 10M of memory. The internal bitmap during rotation might be bigger (> 2MP), especially at 45 degrees. If 16 bits per pixel is OK in terms of quality: they just need half the memory. Markus -- http://greenrobot.de --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---