>From what i know, most of the Java/J2ME phones use the chipsets
acceleration functions (some mobilephone CPUs are optimized for java
accerlration in 2d/3d games). But since Android is not based on Java/
J2ME, it doesn't support this acceleration (even though the CPU used
in the G1 supports Java Open GL acceleration). From what i've read,
the reason for this is that android use it's own virtual machine to
executing the bytecode.

However, i'm not really sure if it's true, maybe one of the Android
Engineers can confirm or deny it. With this in mind OpenGL could bring
some more performance but it doesn't have to (unlike on onther Java
phones)

On Mar 31, 3:29 am, dm1973 <david050...@gmail.com> wrote:
> I think you should learn OpenGl (even for 2D games). I haven't tried
> it on Android yet but I image you can get much better results by doing
> your animation using it than by doing drawing using the android APIs.
> Off the top of my head, I don't know the hardware specs of the G1 but
> if it is anything like the iphones accellerator, it has plenty of
> power to make good looking smooth 2D games.
>
> On Mar 30, 12:30 pm, Stoyan Damov <stoyan.da...@gmail.com> wrote:
>
>
>
> > I will try to code a demo which does side scrolling tonight, but I
> > don't know opengl, so I won't use it.
>
> > My phone is getting worse every day (I haven't used it as phone as a
> > matter of fact for a while) but in case it does manage to show smooth
> > scrolling, in the 5 seconds idle period, when it's not attempting to
> > send an MMS to the GOD DAMN myFaves service (and thus trigger GC),
> > I'll post the code.
>
> > Cheers
>
> > On Mon, Mar 30, 2009 at 11:36 AM, admin.androidsl...@googlemail.com
>
> > <admin.androidsl...@googlemail.com> wrote:
>
> > > Many of you will have read or contributed to the very long thread I
> > > started a week ago on '[android-developers] Re: Anything on Android
> > > that can do smooth scrolling?'
>
> > > That was a very useful discussion between devs and engineers on
> > > whether additional performance could be made available to fast-moving
> > > games by lowering priority or disabling other background threads.
>
> > > However, I wanted to create a separate thread to discuss what can be
> > > done TODAY in existing games to solve this problem.
>
> > > Why is it a problem? Because there is not a single game in Android
> > > Market that features smooth scrolling backgrounds. Games may not be
> > > the only app needed, but they certainly need to be visually impressive
> > > for the platform to survive.
>
> > > Why do I think there is a solution today? Because all components using
> > > GridView and ListView in most cases feature very smooth scrolling - if
> > > you don't believe me, go to the thumbnail scrolling view in the native
> > > picture viewer.
>
> > > So what I am saying is there is some magic in the GridView / ListView
> > > code which allows for smooth scrolling which games on Android platform
> > > desperately need. Despite going through the source code extensively I
> > > cannot discover what is needed to apply this to a game engine.
>
> > > Please could someone with a good low-level knowledge of the GridView
> > > and ListView API's please please please provide a very simple demo of
> > > how this smooth scrolling could be applied to scrolling an oversized
> > > image either horizontally or vertically.
>
> > > Otherwise developers are all going to try and most likely fail to
> > > figure this out themselves. Believe me I have spent many hours on this
> > > looking at Android source code, surfaceviews, onDraw, dispatchDraw,
> > > memory allocation, and nothing so far has given me anything close to
> > > smooth scrolling.
>
> > > And I also know game developers are competing with each other and want
> > > to guard their tricks of the trade. But ultimately, we are ALL
> > > competing with rival mobile platforms and unless this issue can be
> > > resolved, all android game developers will lose out.
>
> > > And the whole platform loses because there will be no quality games.
> > > Why shouldn't our games look like this after all :
> > >http://www.youtube.com/watch?v=Y4795KVt_kw- Hide quoted text -
>
> - Show quoted text -
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