> If it's drawing logic, then it's fine :) There is a lot of logic in varying the Paints though.
On Apr 3, 12:49 pm, Romain Guy <romain...@google.com> wrote: > If it's drawing logic, then it's fine :) > > > > On Fri, Apr 3, 2009 at 10:48 AM, Bob <bshumsk...@yahoo.com> wrote: > > >> onDraw() should normally not contain any logic code. > > > All the logic I have is necessary to draw my canvas. It looks to me > > like that is going on in onDraw in the APIdemos, for example in > > Layers.java. Am I mistaken here? > > > Should I be drawing into a bitmap or something when one of my inputs > > changes and then using onDraw to read from that bitmap or something so > > as not to repeatedly do the same thing? > > > Thanks, > > Bob > > -- > Romain Guy > Android framework engineer > romain...@android.com > > Note: please don't send private questions to me, as I don't have time > to provide private support. All such questions should be posted on > public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---