> If it's drawing logic, then it's fine :)

There is a lot of logic in varying the Paints though.


On Apr 3, 12:49 pm, Romain Guy <romain...@google.com> wrote:
> If it's drawing logic, then it's fine :)
>
>
>
> On Fri, Apr 3, 2009 at 10:48 AM, Bob <bshumsk...@yahoo.com> wrote:
>
> >> onDraw() should normally not contain any logic code.
>
> > All the logic I have is necessary to draw my canvas.  It looks to me
> > like that is going on in onDraw in the APIdemos, for example in
> > Layers.java.  Am I mistaken here?
>
> > Should I be drawing into a bitmap or something when one of my inputs
> > changes and then using onDraw to read from that bitmap or something so
> > as not to repeatedly do the same thing?
>
> > Thanks,
> > Bob
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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