If this bitmap is used for displaying only one item (image), why do
you create a new bitmap over and over again?

once:
mBitmap = Bitmap.createBitmap(320,480,Config.RGB_565);
...
...
many times:
Canvas canvas = new Canvas(mBitmap);
// clear canvas
// draw into canvas
...
..

On Apr 14, 9:22 am, "admin.androidsl...@googlemail.com"
<admin.androidsl...@googlemail.com> wrote:
> Running these many times in my app loop :
>
> Bitmap bitmap = Bitmap.createBitmap(320, 480, Config.RGB_565);
> Canvas canvas = new Canvas(bitmap);
>
> I'm thinking of caching either / both of these objects, but don't want
> to get out of memory errors either!
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