Hi all,
I have serious issues using the eglMakeCurrent() method of the EGL10
class.

1) After a successful call ot the eglMakeCurrent method with an
eglSurface & an eglContext, if i request the current context and the
current surface (eglGetCurrentContext() & eglGetCurrentSurface
(EGL10.EGL_DRAW)) i get different instances compared with the one that
i've passed. Even the equals method fails.

2) After initializing the eglDisplay and before any call to
eglMakeCurrent(), if i request the current context and the current
surface i recive instances that are not the EGL10.EGL_NO_CONTEXT and
EGL10.EGL_NO_SURFACE.

Did someone noticed the same issues?

Thanks
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