I am getting the panning recognition to work by overriding
dispatchTouchEvent for MapView.  I think I will just have to separate
out the tasks and do the same thing for the zoom control

On Apr 28, 6:03 am, jgostylo <jgost...@gmail.com> wrote:
> Ok, I just tried to Override onDraw() in the MapView and it is a final
> method so I can't do that.  Then I saw onAnimationEnd() as inherited
> from View so I decided to Override that.  I set a break point and pan
> around the map but the method never gets executed.
>
> I am still looking for a solution.  The MapController does not appear
> to have anything I could use to do this.
>
> On Apr 27, 8:29 pm, jgostylo <jgost...@gmail.com> wrote:
>
> > I have searched this group extensively and have not found the answer
> > to my issue.
>
> > I have a lot of server data being loaded into overlays and I want to
> > create the overlays as the user pans.  Ideally it would wait for the
> > user to stop panning before it started loading the data.
>
> > What is the best practices procedure for determining if the map has
> > changed location or zoom level?  I was looking for something along the
> > lines of onLocationChanged() for MapView or onPan() but I have not
> > seen anything like that.
>
> > Do I just need to set up my own parameters and Override onDraw() in
> > the MapView and in that method run tests to see if the map has
> > changed?  This idea seems like overkill and would lead to overzealous
> > server hits.
>
> > Anyone have a better idea?
>
> > Thanks.
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