Then write a custom Animation class, which should not be different
than what you are doing already.

On Thu, Apr 30, 2009 at 4:31 PM, Nik Bhattacharya
<nik.bhattacha...@frogdesign.com> wrote:
>
> So if I have a fine grained animation that moves along a complex
> curve, I will have to have potentially hundreds of translate
> animations in my anim file?  Just to implement the S movement, along a
> HVGA screen, I could see a lot of linear translate animations in the
> animation set.  How long will the xml parser take to even read the
> file leave alone animating.  Not sure I entirely agree with this
> method for complex animations.
>
> Nik
>
> On Apr 30, 5:48 pm, Romain Guy <romain...@google.com> wrote:
>> Just use an AnimationSet containing several TranslateAnimation.
>>
>> On Thu, Apr 30, 2009 at 3:37 PM, Nik Bhattacharya
>>
>>
>>
>> <nik.bhattacha...@frogdesign.com> wrote:
>>
>> > What if I want to animate a view (lets say a button) in an "S" shape
>> > from the top right of the screen to the bottom left of the screen?
>> > Use a FrameLayout and then have a whole bunch of translate animations
>> > that I have to hand-code?
>>
>> > With a handler and an AbsoluteLayout, I can do this easily wherein at
>> > each callback I change the x/y position of the view and redraw.  Might
>> > not be the most efficient way to draw, but atleast I can do it.
>>
>> > Please let me know how I can achieve this without an AbsoluteLayout.
>>
>> > Thanks,
>> > Nik
>>
>> > On Apr 29, 3:21 pm, Romain Guy <romain...@google.com> wrote:
>> >> Everything you can do with AbsoluteLayout can be done with FrameLayout
>> >> and RelativeLayout. AbsoluteLayout was deprecated because its use
>> >> encourage applications that will NOT work with devices with different
>> >> screen dimensions/resolutions. As such we decided to deprecate
>> >> AbsoluteLayout to encourage developers to do the right thing and use
>> >> layouts that will work much better with other screen
>> >> dimensions/resolutions.
>>
>> >> On Wed, Apr 29, 2009 at 1:19 PM, nEx.Software <justin.shapc...@gmail.com> 
>> >> wrote:
>>
>> >> > I'd like to know the reasoning behind the deprecation of this layout.
>> >> > I suppose you could maybe pull the code from 1.1 and keep using it, I
>> >> > don't see the FrameLayout or RelativeLayout being viable alternatives
>> >> > despite being recommended in the docs.
>>
>> >> > On Apr 29, 1:12 pm, karthikr <karthik.scintill...@gmail.com> wrote:
>> >> >> Hi,
>>
>> >> >> I have just realised that AbsoluteLayout has been deprecated in the
>> >> >> latest sdk, however I have designed my apps based on AbsoluteLayout
>> >> >> and it is very difficult for me to remove them and change it to a
>> >> >> different layout. Can someone help me as to how I should proceed?
>> >> >> Absolute layout was really helpful in positioning the elements to be
>> >> >> accurate. One could always had different layout definitions for
>> >> >> different screen sizes, and based on the current width and height the
>> >> >> required layout can be set. Removing of AbsoluteLayout  is creating a
>> >> >> lot of frustration to me as I have already designed most of the
>> >> >> things
>> >> >> using it. Somebody please help me out.
>>
>> >> >> Regards,
>> >> >> R.Karthik
>>
>> >> --
>> >> Romain Guy
>> >> Android framework engineer
>> >> romain...@android.com
>>
>> >> Note: please don't send private questions to me, as I don't have time
>> >> to provide private support.  All such questions should be posted on
>> >> public forums, where I and others can see and answer them
>>
>> --
>> Romain Guy
>> Android framework engineer
>> romain...@android.com
>>
>> Note: please don't send private questions to me, as I don't have time
>> to provide private support.  All such questions should be posted on
>> public forums, where I and others can see and answer them
> >
>



-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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