In the "widget design guidelines" under "widget graphics tips and tricks" is says
"In some cases, devices that have low pixel depths that can cause visual banding and dithering issues. To solve this, application developers should pass assets through a "proxy" drawable defined as XML:. This technique references the original artwork, in this case "background.9.png", and instructs the device to dither it as needed." Eh? I mean, I can see an .xml drawable that points to my .png (not sure which type I would use) but I don't understand what this http-method-ish "XML:" syntax is referencing. Can someone elaborate on this whole technique? Thanks -- Ward --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---